
Since each bucket contains 3 cards, has a very small score value.Ī Duels run with 0 wins and 0 losses (3 lives remaining) One of the restrictions is that the cards in the bucket needs to be different.
Afterwards, the score is aggregated for the bucket with some restrictions applied. In general, the higher the win-rate, the bigger the score. Win-rate information is embedded in the card pair synergy score.
What is the end-game impact (win/loss) after the card pair was played?. The previous pair usually shows signs of combo pieces, and the latter shows cards used as earlier tools and late-game powers. Cards played in close turns and turns far apart usually indicate different things. Which stage of the game and what turns were these cards played?. In simple words, if you see two cards were played by players repeatedly, it’s a good indicator that there is some synergy between them. Group Learning is determined by three factors: Unlike most buckets which have a predetermined card pool, Group Learning has their card pool generated from gameplay data, and it is always in the middle of offering screen. Group Learning ( smart bucket, or auto-generated bucket) is a special bucket. Group Learning bucket, always in the middle Does not include card in the banned from deck-building list.įor more details about available selections and ban list in the current season, see #Current season. Includes cards available from a certain number of sets, depending on the season, and the hero's classes. Includes the chosen Signature Treasure and 15 unique (no duplicates) cards, from their own collection. Then, the player builds a starter deck, which One of 6 Signature Treasures of the chosen hero. One of 3 Hero Powers of the chosen hero. HEARTHSTONE REDDIT PATCH
One of 5 randomly-offered heroes ( classes) (four prior to Season 5 or Patch 23.40).
Since Patch 18.6, Arena Ticket has been renamed to Tavern Ticket, which means if the player is sitting on unspent tickets, those tickets can be used in both Arena and Duels.Īfter starting a Duels run, the player gets to choose the following:.
However, Heroic runs feature success-based rewards identical to Arena rewards, including gold, arcane dust, cards, golden cards, and card packs from the latest expansion.
A Heroic run costs 150 gold or 1 Tavern Ticket (Purchasable with 200 Runestones). Tavern Ticket, previously called Arena Ticketĭuels offers two methods of play with separate matchmaking pools: Casual and Heroic. 5.2.5 Brann Bronzebeard (Hunter/Warrior). 5.2.1 Star Student Stelina (Demon Hunter).